Call of Duty: Heroes Alliance Wars
Call of Duty: Heroes - Alliance War Overview
Welcome to Call of Duty: Heroes - Alliance Wars. Alliance Wars allow you to wage war against other alliances and participate in 72-hour alliance-wide
battles for rewards and glory. Each time you participate in an Alliance War, you and up to 24 of your Alliance mates will battle against enemy Alliance members in war that goes through three stages, each lasting approximately 24 hours.
- Preparation Day: On Day 1, the preparation day, you will edit your base layout, use advanced gear to boost your individual and alliance capabilities in battle, reinforce alliance members to help bolster their defenses, chat with alliance mates and scout enemy bases to map out your strategies.
- Battle Day: On Day 2, you will assault enemy bases and defend against their attacks. This will contribute to your Alliance's overall point total.
- Review/Rewards Day: On Day 3, you will view the results of your alliance's battles and claim the spoils of war.
Starting An Alliance War
In order to start an Alliance War you must be:
- Captain or Commander of your Alliance
- A member of an Alliance with at least 10 members
If you are a Captain or Commander in your Alliance, you may begin a war simply tapping on the "Alliance War" button. All other members of the Alliance have the option to Enlist or Withdraw from the war before it starts by tapping on the same Alliance War button.
Alliances are matched against one another based on aggregated "Base Strength". "Base Strength" is a score given to each player's base based on how powerful their structures and units are. Within an Alliance, Commanders and Captains are always matched first and then the strongest alliance members based on the same “Base Strength” formula. Note that Alliance Wars are fought between similarly-sized alliances in increments of five people - i.e. war of 10 v 10,15 v 15, 20 v 20, or 25 v 25.
Alliance War Status
In order to check on the status of Alliance members, just open the Communications screen and click the Alliance button. Each alliance member will have one of two icons next to their
- The Alliance War icon indicates whether alliance members are willing to participate in a new Alliance war. Green indicates enlisted members that are willing to participate, red indicates a member that currently does not wish to participate.
- The gun icon indicates a player is engaged in the current Alliance War. Players without the gun icon next to their name are currently not participating in the war and can only interact as spectators.
Note: Members who are currently online will appear with a green name. Members who are offline will appear with a gray name.
Note II: During an Alliance war, participating alliance members cannot be kicked out of or leave the alliance.
Day One: Preparation
Day One of an Alliance war is preparation day. This allows you and your alliance members to go through attack strategies and enhance defenses. During preparation day, there are four things you can do from the Alliance War screen:
- Support: This button allows you to send some of your troops to an ally in order to increase your overall Alliance defense.
- Reinforcements: From here you may review and remove any unwanted support troops you’ve received from other alliance members. You can support your alliance members by clicking on their avatar and choosing support/reinforce.
- Advanced Gear: – Allows you to give yourself and/or your alliance defensive and offensive boosts during the upcoming war. You will be limited to two advanced gear boosts for yourself (up to 10%) and three advanced gear boosts for your alliance (up to 15% across all members) for a total of 25% per alliance member.
- Slots: Alliance Wars take place in special base slots called “Alliance Slots”. The default Alliance Slot used is slot six. You can use the Edit Base button in the main UI to edit the Alliance slot(s). You can switch to a different Alliance slot using the Slots button on the map during preparation day.
Day Two: Battle
During battle day, each alliance is competing to earn the most stars from attacking enemy bases. Each defeated enemy base can earn a maximum of three. Note that each member only gets two chances to attack, so choose your opponent carefully.
The number of stars your alliance currently has is displayed at the top along with how
many attack attempts your alliance has left.
The current results of the war along with replays of recent battles are available when you click the “Overview” button.
Day Three: Review/Rewards
Day Three of the Alliance war is Review/Rewards day. During this period your alliance can review the results of the last war. Winners can relish their victory and review what went right while losers can examine the battle logs and find out what went wrong.
- Winners get 100% of all the rewards they collected plus a Celerium bonus
- Losers receive 20% of the rewards they collected.
In the event of a tie, both sides will receive 40% of their earned spoils and no Celerium.
Rewards that aren’t collected manually during rewards day, will be automatically given when the day concludes.