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As passionate in battle as he is for food, friends, and thrills, Francis learns quickly from mistakes and knows to move on to the bigger missions ahead. He fights to help others in need… but he always wants to make sure he looks good doing it.
Lewis Howard survives even against insurmountable odds, being drafted into the war with zero knowledge of weaponry before becoming the USA’s deadliest sniper.
After the New Year, Trident will be complete when close-quarter battle (CQB) specialist Isabella Rosario Dulnuan Reyes joins the fray.
An American hybrid rifle with SMG-like properties, the Cooper Carbine is a short-range Assault Rifle that’s easy to control with a fast fire rate.
By default, the Cooper Carbine has a slightly slower rate of fire, shorter effective range, and a bit more horizontal recoil, but in exchange offers better damage per shot, quicker centering speed, and a bigger default magazine.
A heavy semi-automatic rifle, the Gorenko offers the most damage per shot of any ballistics-based weapon, capable of one-shotting any enemy in Multiplayer with ease. Even though it is semiauto, follow-up shots may be hard to take due to the incredible kick its high-caliber bullets produce.
Sewn with shark’s teeth along the club’s perimeter, the Sawtooth can whack and slice up foes just as well as the FS Fighting Knife.
This single-edged Japanese longsword adds another deadly close-quarter combat option alongside the FS Fighting Knife and Sawtooth.
A prototype developed by Captain Butcher’s S.O.E., the Welgun finds its way into the Vanguard arsenal despite being produced in limited quantities.
Similar to the Sten with the default ammo it chambers, the Welgun is extremely compact and has relatively decent balanced thanks to built-in grips.
Season One introduces the innovative new Battle Pass system, which includes three functional weapons, two Multiplayer Perks, new Equipment in Vanguard, as well as other unprecedented free items in Tiers and dozens of other items in the full Battle Pass.
During Season One, you can earn plenty by just playing the game, and you’ll get even more value by picking up the full Battle Pass:
Epic Headhunter Assault Rifle Blueprint (Tier 5) – A ten-attachment armament focused on precision and hard-hitting shots. Its 20 hollow point short rounds per magazine will do plenty of damage anywhere on a target, with a 3.5x rifle scope granting great visibility to the shots that can be made easily be made downrange.
Legendary Dirtdigger LMG Blueprint (Free for Clans at Tier 55) – Send the opposition six feet under with a 10-attachment weapon built to act like an assault rifle. A fast belt and the Discard Proficiency make it easy to swap magazines in between engagements (just be sure to have Scavenger handy), while the weapon’s Barrel and Stock make it easier to move around the map. Rather use it as a traditional LMG? Flip the sights from a 1.5x to 4.5x magnification to get those longshots.
Legendary Gargoyle Sniper Rifle (Tier 71) – With a design seemingly ripped from the side of a stained-glass building guarded by a sinister gargoyle, this 10-attachment rifle can keep your Operator unflinching like stone day or night. Meant for more mid-range engagements due to its 3.5x rifle scope, a sniper can make use of its fully loaded Lengthened three-round fast mags to deal with small groups quickly.
Legendary Bullseye Handgun (Free Tier 81) – With this nine-attachment revolver, an Operator can down enemies as swiftly as the eagle brandished on its handle. It’s all built around an experimental barrel that deals one-shot headshots in Multiplayer. With other attachments keeping the weapon accurate, as well as a scope that can have up to 6x magnification, an Operator can use this Secondary to shock a foe downrange.
A weapons testing site somewhere in the Pacific Ocean hosts all task force Operators for joint exercises. Medium-sized three-lane-style map featuring an underground tunnel and pools of toxic waste.
A reimagined version of Dome, the classic Modern Warfare 3 map. This small radar station in the Pacific is built for fast-paced combat. Remember to not camp on the catwalks!
Best known as a popular third mode in competitive Call of Duty, Control will see a return in Vanguard Multiplayer in the launch window of Season One.
Control mixes the limited-life nature of Search and Destroy with the objective style of Hardpoint and the elimination-centered gameplay of Team Deathmatch. Two teams alternate between attacking or defending two fixed capture zones on the map with limited respawns. Attackers either have to capture both zones or completely eliminate the Defenders before the time limit.
Another, more respawn-heavy mode, is set to drop during Festive Fervor, and any veteran since the Modern Warfare 3 days should be prepared to get in the zone for it...
Sprinting reduces incoming damage.
Breaking out into a regular sprint slightly reduces all damage from ballistics and explosives, while Tactical Sprinting can cut damage by more than a quarter of its normal value.
Your vision pulses when enemies are nearby, even through walls.
Similar to High Alert in previous games, but with shorter range, Intuition allows you to perceive threats before they round corners or burst through doors. This is done without the need to suppress them like Piercing Range, making it a more passive option for those looking for more close-range engagements.
Obscures an area in a white fog and burns those who come close.
A handheld and extremely limited version of the Firebombing Run Killstreak, the Incendiary Grenade deals a small burst of damage within a large radius at the detonation point, then deals burn damage every second to those who stay within its range. This damage scales the longer someone is within the area and lasts for a longer time than its rivals, the Thermite and Molotov Cocktail.
Season One introduces a new batch of content for Zombies, as Treyarch adds in a new Objective, new Covenants, new weapons, new Career Challenges, and 20 Season Challenges on December 8.
Eradicate the Augmentors from this plane of existence in Purge, the newest Objective coming to “Der Anfang.” These aethereal worms feed on the dimensional energy that powers Kortifex, and can only be stopped by capturing powerful Control Runes. But beware: the Augmentors will spawn waves of enemies as a defense mechanism as you attempt to purge them from our dimension.
Prepare to take on this Objective among those already available from launch across all arenas, from Stalingrad to Shi No Numa. Earn a new Sacrificial Heart with each completion to spend at the Altar of Covenants.
Fourteen powerful upgrades across five new Covenants are coming for those ready to stop Kortifex’s forces, including one that calls back to a classic Zombies Perk:
Ready to blast away the hordes with a Bazooka or the Panzerschreck? How about an anti-tank rifle?
Season One’s newest weapons — the Cooper Carbine, Gorenko Anti-Tank Rifle, and Sawtooth melee weapon — will become available in Zombies Loadouts once they’re unlocked in the Battle Pass system. Watch for them to join the Mystery Box rotation later in the season, as well.
All four Launchers will also be available in Loadouts and the Mystery Box for Zombies at the start of Season One, adding another layer of strategy for surviving Kortifex’s legions. Be sure to equip Splatterfest at the Altar of Covenants and let the rockets fly.
Earn unique Calling Cards and XP bonuses by conquering new sets of Zombies Career Challenges in Season One, which will offer more ways to test your undead-slaying skills in “Der Anfang.”
Zombies players can also unlock and complete 20 new Season Challenges at the start of the season to earn even more XP and Calling Card rewards throughout the season.