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Combat Rigs are customizable armor suits designed to enhance and withstand battles on land and in space. Each of the six Combat Rigs available in Call of Duty: Infinite Warfare allows you to choose one of three payload abilities and one of three traits.
Payloads are abilities that must be activated during a match. Payloads can offer offensive abilities such as unique weapons, defensive abilities such as armor enhancements, or abilities that are simply functional such speed bursts. Earn score in a match to fill the payload meter. Once the meter is filled, you can activate and use your payload ability.
Traits are mainly passive abilities that do not require activation or a meter to be filled. Traits are similar to Perks in that they offer a variety or abilities or bonuses that can be chosen based on your playstyle or game mode preference. They can also be used to further enhance a particular loadout. For example, if you run with Lethals and Tacticals, you might choose a trait that drops equipment-replenishing ammo boxes after non-explosive kills.
Remember that you can change your Combat Rig during a match. Find out more about each Combat Rig and its payloads and traits.Important! Before entering a match for the first time, you must select a Combat Rig. Create-a-class Loadouts will unlock after a Combat Rig is chosen.
Combat style: Mobile mid-range
Assault rig outfitted for operating in a variety of situations. Its versatility suits most game modes.
|CLAW||A rapid-fire firearm with a wide spread and ricocheting ballistic ammunition. Especially effective on groups.|
|COMBAT FOCUS||A limited-time perk that doubles scorestreak points.|
|OVERDRIVE||Give your character a temporary burst of speed. Effective in Uplink and Capture the Flag.|
|PING||Sonar that displays enemy kills and assists to you and your teammates. Effective in objective modes or close-quarters combat. Countered by the Ghost perk.|
|PERSISTENCE||Increases the cost of scorestreaks while keeping your scorestreak active upon death. Limits scorestreaks earned to one each per match.|
|RESUPPLY||Drops Lethal and Tactical replenishing ammo boxes after non-explosive enemy kills. Ideal for running equipment loadouts in Domination and Reinforce game modes.|
Combat style: Heavy infantry
Focused on heavy defense and suppressive fire to deliver max damage and clear enemy threats. Optimized for direct assault gameplay.
|STEEL DRAGON||Heavy energy beam weapon with multi-target tracking, locking onto targets in its line of fire.|
|BULL CHARGE||Level your opponents with a ballistic shield. Best used in close quarters.|
|REACTIVE ARMOR||An electromagnetic armor shell that absorbs all types of damage.|
|INFUSION||A no-nonsense health regenerator.|
|MAN-AT-ARMS||Improves mobility and starts with maximum ammo capacity. Great for LMG loadouts.|
|SHOCKWAVE||Activated in mid-air, eliminate nearby enemies with a destructive ground shockwave.|
Combat style: Close-quarters combat
C6 remote-operated drone optimized for speed and close-quarters combat. Tailored for a short-ranged, aggressive playstyle.
|EQUALIZER||Integrated dual-wield SMGs with built-in suppressors.|
|REAPER||Transform your droid into a lethal, four-legged melee combatant. High-speed sprinting and jumping. Changes view to third person.|
|REWIND||Teleport a few seconds back in time to your previous position while replenishing health and ammunition.|
|COMBAT BURST||Gain a brief burst of speed after each kill.|
|PROPULSION||Speeds up thruster recharging while damaging enemies directly within the thruster blast when activated.|
|RUSHDOWN||Quick dashing in any direction. Great for dodging and finding cover, but can also be used to surprise and attack enemies.|
Combat style: Assassin
Prototype rig equipped with cutting edge stealth military technology to gain combat advantage in combat. Mobility-based abilities ideal for objective game modes.
|ERASER||Vaporize your enemies in a cloud of mist with an experimental, energy-based handgun. Requires accuracy at close range.|
|FTL JUMP||Short-range forward teleportation burst. Confuses enemies while making you difficult to hit.|
|PHASE SHIFT||Completely disappear and re-emerge to avoid damage. Countered by other FTL players with Phase Shift charged.|
|SUPERCHARGE||Payload cooldown packs drop after each kill. Cooldown packs can be picked up by teammates.|
|PERCEPTION||Enemies out of your view who are targeting you pulse yellow in the HUD.|
|POWER SLIDE||Increases sliding distance while costing less boost meter to execute slides. Also adds ability to ADS when sliding.|
Combat style: Tactical support
Equipped with gear for enemy suppression and tactical combat support. Especially useful with equipment-based loadouts in game modes with capture points.
|GRAVITY VORTEX GUN||Prototype launcher that shoots gravity-distorting projectiles to suck in and damage nearby enemies. Especially useful in hallways, small rooms, and capture points.|
|MICRO TURRET||Deploy cover fire or provide crossfire with this compact, autonomous turret.|
|CENTURION||Destroys Lethals and Tacticals while emitting an EMP, distorting enemy minimaps.|
|RELAY||Alerts you when enemies are near placed equipment, and highlights enemies damaged by thrown equipment. Can be countered by Hardwired perk.|
|TROPHY DRONE||Portable Trophy System that destroys one incoming Lethal. Requires recharge period before it can be used again.|
|HARDENED||Adds damage protection to drones and placed equipment while allowing them to remain active if you die. Also allows three pieces of equipment to be deployed. Deployable cover equipment is exempt.|
Combat style: Marksman
Specializes in concealment and long-ranged engagements. Perfect for snipers and stealth-based playstyles.
|BALLISTA EM3||Electromagnetic rail gun specializing in precision and penetration. Automatically locks onto targets. Requires charge time.|
|PULSAR||Deployable sensor reveals enemy locations and directions.|
|ACTIVE CAMO||Renders you almost completely invisible. Does not protect you from Tracker or other locational perks or scorestreaks.|
|MARKED TARGET||Marks enemies who you've damaged and prevents them from regenerating health for five seconds.|
|REARGUARD||Deploys a shield on your back, protecting you from enemy fire and melee attacks from behind.|
|HEIGHTENED SENSES||Displays sprinting, thrusting, and jumping enemy targets on the minimap. Enemies that are walking or not moving remain undetected. Can be countered by Hardwired or Ghost perk.|