
Call of Duty: Black Ops 6 and Call of Duty: Warzone Season 04
Everything you need to know about Season 04 in Black Ops 6 and Warzone

Call of Duty®: Black Ops 6
Shutdown - Core, 6v6 (Launch)
Before breaking out Stitch, Adler and team first need to cut off the power to the black site prison, bringing them to a hydroelectric plant built on the rugged volcanic terrain of Iceland. Fight in and around the central building housing the now wrecked Turbine or dive down the Sluice into the Lake, its waters hugging the plant’s south end by the Transformers. Jump up by the red container to target enemies from far out or swim back onshore to reach the Atrium and Parking.
Head to the north side to fight in the rugged Yard, away from the shoreline and bookended by the Pumphouse and Canteen. It’s a quick run to the Turbine from here, giving you good map coverage down the middle. If things get too hot, you can always drop down the Chute and swim your way to safety.
Fugitive - Core, 6v6, (Launch)
Deploy to a secret CIA black site in a remote part of Iceland, the very location where Stitch has been imprisoned until Adler brings him in as an unlikely ally for an urgent operation. With the power out, Adler and his crew seize their chance to infiltrate the prison, climbing, zipping, and battling their way through the frozen compound.
Upon reaching their target, Adler and Stitch strike a deal. Following the jailbreak, the alarms are blaring and warnings of a power failure light up the Cell Block.
Though the area may appear smaller than expected when first glancing at the minimap, the prison’s intricate layout presents multiple levels and shortcuts to the various outside areas including the Checkpoint, Courtyard, and Recreation Yard. In the upper Cell Block, newly opened cells present the danger of ambush. Be on guard and look for ziplines for quick access to your next target.
Blitz - Strike, 6v6/2v2 (Launch)
Traffic comes to a halt as Pantheon reinforcements race toward the prison but get ambushed by the Rogue team. Leave the road and seek out targets over the rugged terrain of the Cliffside or move inland, ambushing enemies at the Waterfall.
To approach the battle head on, move down the central Bridge, using the scattered convoy for cover. Jump down from the center to move underneath the Bridge, a great means of pivoting to a new location. Though a small map overall, Blitz’s long lanes leave room for marksmen to shine.
Eclipse - Strike, 6v6/2v2 (Mid-Season)
Stitch and the team arrive in Avalon, slipping into the shadows of an underground nightclub to discuss business. The neon lights flicker as they form a plan to break the Pantheon codenames, but the meeting is cut short when Pantheon agents storm in.
Show off your best moves on the dance floor, dodging shots and flanking targets down the sides where seating offers party goers a chance to rest and order a drink from the bar. Ambush passing enemies from the DJ booth and then break through the broken façades on the walls, escaping into the halls.
Fringe - Core, 6v6 (Mid-Season)
Revisit Fringe from Call of Duty: Black Ops 3, reimagined for the first time ever in Black Ops 6. Attend the grand opening of the Rolling Hills distillery, established in an idyllic setting with several navigable buildings and the surrounding grounds. Battle along the main Road or dive into the Bar for a closer fight. Watch for sharpshooters in the upper Barn and along the Bridge and relive the thrill of trying to make it out alive through the narrow Loading route.
Team Elimination (Launch)
In this twist on Kill Confirmed, two teams are given a limited amount of lives each round as they fight to be the last surviving team. Players drop a dog tag on death that can be picked up by the enemy to confirm the kill or by a teammate to deny the opposing team. Survive longer than the other team or hold the most remaining lives when the timer ends to win the round.
Balance aggression and defense as you seek out enemy dog tags while preserving your life. Dig in with your teammates to counter enemy attacks and then ask for cover while you collect the droppings. Picking up tags is a great way to earn your next Scorestreak, so stay aggressive and keep up the momentum. Once your team’s life pool is drained, your remaining teammates can still revive you where you were last killed in a last-ditch effort to snatch victory from the jaws of defeat.
One in the Chamber (In-Season)
Another Black Ops fan-favorite mode returns as One in the Chamber shows up in Season 04! In this free-for-all mode, each Operator is given one pistol, one bullet, a knife, and three lives. Precision is king, as bullets always eliminate on impact and the only way to earn another bullet is to get an elimination.
Stay cool, aim true, and preserve your lives while aiming for the highest score. UAV scans keep the action moving, so don’t try to hide. At the end of the match, the top three scoring Operators will step up to the Winner’s Circle.
Party Ops (Mid-Season)
Get the party started with a new Limited-Time Mode arriving later in the season: Compete in a randomized set of party themed minigames. The player with the highest score at the end of the match wins it all.
Grim Reaper (In-Season)
- Type: Lethal
- Score: 725
- Mastery Badges: Yes
Powerful semi-automatic launcher that can fire up to four rockets in one load.
Wield the Grim Reaper, a quad tube loaded Launcher capable of inflicting heavy damage on enemies. Whether targeting Operators or locking on to enemy Scorestreaks, the Grim Reaper’s payload delivers a huge explosion. The weapon is lost if you’re taken out, so save it for the right moment and bring backup to ensure you have the protection needed to unleash havoc.
Prove you’re the very best by dedicating your Multiplayer match time to Ranked Play, using the same settings, maps, modes, and weapon restrictions used by the Call of Duty League™. Win matches to earn SR (Skill Rating) and progress through the Ranks while earning career rewards like Rank Skins and Win Challenge rewards.
As usual, match wins ensure you progress through the Ranks throughout Season 04 to earn new seasonal rewards like a new Pro Issue Weapon Blueprint, Rank-themed Calling Cards, Ranked Charms, and more:
Ranked Play Rewards
- Get 10 Wins: “Pro Reissue AMES 85” AMES 85 Weapon Blueprint
- Get 100 Wins: “Ranked Season 4 – 100 Wins” Large Decal
- Silver: “Ranked Season 4 – Silver” Calling Card
- Gold: “Ranked Season 4 – Gold” Calling Card and Charm
- Platinum: “Ranked Season 4 – Platinum” Calling Card and Charm
- Diamond: “Ranked Season 4 – Diamond” Calling Card and Charm
- Crimson: “Ranked Season 4 – Crimson” Calling Card and Charm
- Iridescent: “Ranked Season 4 – Iridescent” Calling Card and Charm
- Top 250: “Ranked Season 4 – Top 250” Calling Card and Charm
- Season 04 Champion: “Ranked Season 4 – Top 250 Champion” Calling Card
Grief
4v4 competitive mode where two teams outwit and outlast each other. Capture zones to debuff enemies. No damage against other players. Respawns every third round.
Available Maps: Liberty Falls, Terminus, Citadelle des Morts, The Tomb, Shattered Veil.
Restricted: Wonder Weapons, GobbleGums: Exit Strategy, Idle Eyes, Wonderbar!, Time Out, and Flavor Hex (Season 04 GobbleGum).
Not seen since Black Ops 2, Grief returns to Zombies! This fan-favorite mode pits two teams of four against each other, with both sides vying to out-survive the other. As the battlelines are drawn between S.A.M. and Director Richtofen, each team pledges their support to one of these rivals at the start of a match, subsequently receiving handler comms support from one of them throughout the ensuing chaos.
Indirect PvP Combat
The action is almost immediate as both teams drop into either side of the same Grief Arena within the chosen Zombies map, and indirect PvP combat comes into effect: The two teams of four players can’t outright kill members of the enemy team, but can interact with them by body-blocking, or slowing them by using melee, bullet-based weapons, or projectiles.
Victory Conditions: The winning team is the one that manages to “Grief” their rivals into being killed or entering a downed state. As long as one or more team members are upright, the match continues!
Grief Arena Features
The action is constant and can get incredibly chaotic, due in part to your proximity to your opponents and the hordes of undead encroaching on your team, thanks to the Arena being a sub-section of the main Zombies map. These are known as “Grief Arenas.” Within a Grief Arena are a variety of features:
An Open Environment: Grief Arenas are clearly defined areas where any critical doors have already been opened, and the power will already have been turned on. All other Door Buys are inactive. Both teams spawn on opposite sides of the Arena, each in a group of four.
Player Respawning: Any team members that are downed – provided one or more of their team are still alive – can be revived at any time, though rival teams, undead enemies, and Shock Charges can hamper this action! Additionally, a Wave Respawner triggers every third round, automatically reviving any eliminated teammates from both teams.
Join In Progress: Any player not in the game can join up until Round 10 has been completed and has a small grace period to orient themselves before they’re swarmed by zombies. Additionally, if a team has won back-to-back Capture Zones (see below), join-in-progress is not available.
Essence and Salvage: Unlike in Standard playlists, Salvage pickups in Grief are worth 100 Salvage, visible to all players, and can only be picked up by the first player to grab it.
Zombies: Rounds will progress faster than usual and the amount of zombies per round has been increased to account for 8 players! All undead entities – except for bosses – are to be expected. If players fail to kill zombies, the round will turn.
Core Mechanics: The Arsenal, Pack-a-Punch, Mystery Box, Crafting Tables, Perk machines, GobbleGum machine (with Exit Strategy, Idle Eyes, Wonderbar!, Time Out, and Flavor Hex restricted), Armor Wall Buys, and Der Wunderfizz machine are available in a Grief Arena where they normally reside, or in a new location if they don’t normally exist in this portion of their respective maps. Note: While the current GobbleGum restrictions are in place to keep matches dynamic yet balanced, additional restrictions may be made in the future as the developers keep an eye on game balance, similar to Ranked Play.
Capture Zones: Appearing at a regular cadence during a match, these are smaller areas within a Grief Arena where players are required to stand and earn specific types of kills to trigger a Grief on the opposing team.
Plan A: Survive! Plan B: Capture Zones!
Keeping your team upright and focused on undead slaying for longer than your rivals is the main plan in this mode. However, there’s an important secondary focus you need to plan for: Capturing zones and “Griefing” your rival team!
Capture Zones appear at regular intervals throughout a match, and after stepping through the glowing perimeter, you and your team can secure the Zone by staying inside it and dispatching zombies. Beckon your crew into a Zone to quicken the zombie slaying, and once your kill count meets the requirement, a Grief is triggered on the opposition. Note that if neither team reaches this requirement within the countdown inside a Capture Zone, the Grief is applied to both teams.
What is a Grief? It’s a temporary debuff, penalty, or negative gameplay mechanic that you can inflict on your rival team at a Capture Zone.
The type of Grief is shown at the objective tracker within a Capture Zone. Here are the possible Griefs you’re aiming to inflict on your foes:
- Weapon Nerf: The affected players inflict considerably reduced damage to zombie enemies.
- Ammo Drain: All ammo-based weapons, including those stowed, receive an ammo drain with bullets or shells being removed constantly while the Grief is active.
- Zombie Ambush: An Elite zombie is summoned, and it solely focuses its killing power on the enemy team until either the Elite or the team are defeated, or the timer runs out.
- Weapon Carousel: The rival players’ weapons are randomly swapped every few seconds.
- Frozen: This Grief reduces the enemy players’ movement, along with frost and ice coating the characters.
Griefs and Capture Zones also introduce new score types, including:
- Capture Zone Kill: Awarded to a player who defeated a zombie type during a successful Capture Zone completion.
- Capture Zone Win: Awarded to all players on a team who successfully commandeer a Capture Zone.
- Capture Zone Elite Kill: Awarded to a player who slays an Elite spawned in a Capture Zone.
Available Grief Arenas (11 Arenas, Launch)
A total of 11 different Grief Arenas are available in this mode. Here’s a list along with a brief description of the points of interest within each one:
- Liberty Falls Arena 1: Pump & Pay, Motor Lodge, and Fuller’s Liberty Lanes
- Liberty Falls Arena 2: Dark Aether Church, Cemetery, Hilltop
- Terminus Arena 1: Bio Lab
- Terminus Arena 2: Crab Island
- Citadelle des Morts Arena: Courtyard, Ramparts, and Entrance Hall
- The Tomb Arena 1: Dig Site, Mausoleum
- The Tomb Arena 2: Dark Aether Nexus
- Shattered Veil Arena 1: Garden Pond, Lower Terrace
- Shattered Veil Arena 2: Upper Terrace, Shem’s Henge, Motor Court
- Shattered Veil Arena 3: Mansion Foyer, Overlook, East Foyer, Library
- Shattered Veil Arena 4: West Hallways, Southwest Balcony, Bottlery
New Challenges and Limited Time Modes
Access the following new content within all five Zombies Maps (unless otherwise stated) throughout Season 04:
Dark Ops Challenges (Launch)
A mysterious new set of hidden Calling Cards and bounteous amounts of XP are available at the start of Season 04, thanks to a fresh drop of Zombies Dark Ops Challenges. Who knows... maybe there’s even one for Grief.
New LTM: Starting Room (Mid-Season)
Inspired by the starting room in the classic “Moon” Zombies map, drop in with up to three of your Zombies crew into a more straightforward but challenging experience where you’re locked into the first zone of a map. Raptor One is gone, and those undead hordes are only getting stronger, but all doors in the initial zone are locked. Survive to the highest round you can!
New LTM: Abomination Challenge (Mid-Season)
Enter a warped version of Liberty Falls during this new Mid-Season Event, and hunt down an ultra-powered-up Abomination. Perhaps it’s wise to bring backup.
New Gameplay Content and GobbleGums
Wreck even the most battle-hardened undead threat with the explosive power of the Shatter Blast Ammo Mod, then drop even more devastating firepower on the hordes with the Grim Reaper Support launcher. There’s three new chewables, too!
Ammo Mod: Shatter Blast (Launch)
Available: Augments Menu, and In-Game (Pause Menu)
“Bullets deal explosive damage. Each bullet has a chance to create an explosion that destroys armor.”
Modify your ammunition to explode the toughened armor of certain normal and Special undead enemies. This mod also has a second benefit, creating an area-of-effect blast radius at the same time, whether any armor is shattered or not.
Due to the somewhat chaotic nature of this modification, there is a random chance of the Shatter Blast effect triggering, and it won’t happen every time you fire. Also expect a cooldown period after the effect. Note that Shatter Blast doesn’t directly affect Elite enemies (pending some Augment research!), but area-of-effect explosions can still damage them.
You are wise to wrangle your undead into hordes so they’re near each other, to really inflict some damage!
Shatter Blast: Major Augments
Research the following Augments to further customize this Ammo Mod.
- Big Game: Shatter Blast can be used against Elite enemies. Expect an impressively sized explosion.
- Blast Chain: On explosion, three additional explosions occur in rapid succession.
- Blast Repair: For every enemy that has its armor destroyed by Shatter Blast, armor health will be restored for the player.
Shatter Blast: Minor Augments
- Blast Zone: Increase the size of the explosion.
- Blast Boost: Increase the explosion damage.
- Blast Wave: Normal enemies are knocked down by the explosion.
New GobbleGums (Launch)
Crack your teeth on three new GobbleGums, available across all maps once you earn or unlock them and equip them in your GobbleGum Loadout Pack.
Explosive Flourish (Epic): Reloading your weapon creates an explosion around you. GobbleGum lasts 2 minutes.
Flavor Hex (Legendary): Activates a random Ultra GobbleGum.
Rainburps (Whimsical): Zombies killed belch sparkly rainbow bubbles. Lasts 3 minutes.
Additional Support Weapon: Grim Reaper (In-Season)
Available: Rivals Event reward
Salvage: 2000
Hammer away at the Crafting Table and assemble a powerful semi-automatic launcher known as the Grim Reaper, which deals out lethal damage to the undead with up to a quartet of missiles fired in one load. With a capacity to carry up to a dozen rockets, and the ability to fire them individually or as a quartet of devastation, this can level a courtyard of undead with a single launch! Unlock this Support weapon once you’ve earned it via the Rivals Event.
Call of Duty®: Warzone™
Clash LTM (Launch)
104 players (52v52), 15-minute matches
First introduced into Call of Duty: Warzone during Season Five of Black Ops Cold War back in September 2021 as a revamped version of the original “Rumble” mode, Clash is back, bigger than ever, and now includes some impressive, game-changing equipment and power-ups only available in this mode. But what is Clash Mode?
This is Team Deathmatch and Domination on a massive scale!
Overview, Win Conditions, and Scoring
This action-packed team-based mode takes place in and around a specific POI within Verdansk, and pits two teams of 52 players (divided into 13 Quad Squads per side) against each other. With no Circle Collapse, no last stand benefit for the Survivor Perk, and your Loadouts available immediately, the plan is simple; your side needs to acquire 500 points by the end of the 15-minute time limit. These are mainly gained by slaying enemies (sometimes aided with power ups you can acquire within a match), completing contracts, and participating in the in-game Public Events, as well as the following:
Scoring:
- 1 point per enemy elimination
- 2 points per enemy elimination with Double Down Power Up
- 5 points per Contract completed
- 10 points for capturing a Domination Point (Flag)
- 10 points for capturing a Bonus Crate or a Cash Crate
In-Match Events and Domination Points
During a Clash match, expect several in-match Events to occur. These are like those in Battle Royale Matches, though Clash Events are timed throughout the match rather than related to the Circle Collapse. The available Events are:
- Domination Points
- Bonus Points Crates
- Clash Firesale
- Cash Crates
- Power Surge
Domination Points Event: Up to three single capture Dom Points (flags) appear on the map, and these respawn throughout the match. Much like the Multiplayer Mode of the same name, a team that reaches and captures one of the Dom Points receives a reward; in this case, 10 team points.
Bonus Points Crates Event: A cargo plane flies across the center of the map, and up to four crates are dropped. Teams are likely to head to the crates as they float to the ground, as capturing a crate awards you with 10 team points.
Clash Firesale Event: For the next two minutes, all players can take advantage of a Firesale as two Portable Buy Stations are dropped into the backfield of each team (a total of four). Additionally, all loot crates are restocked and cash found in crates is also increased.
Cash Crates: Capture one (or more) of the three Cash Crates that drop during this event also nets you 10 team points.
Power Surge Event: For the next two minutes, there’s an increased drop rate of Power Ups when you dispatch an enemy player or loot any ground caches.
Clash Mode Gameplay Features
As well as the previously mentioned new Search and Destroy Contract, Clash comes loaded with features unique to the mode. Here’s the full run-down of what to expect:
Buy Stations (Clash Mode only): Expect Buy Stations to be scattered across a Clash map and roughly split between each team’s area of operations. Portable Buy Stations are also available during the Firesale In-Match Event. Here’s what you can purchase:
- Armor Plate: $500
- Munitions Box: $1,000
- Trophy System: $1,500
- Counter UAV: $3,000
- Sentry Turret: $3,000
- Hand Cannon: $4,000
- Bunker Buster: $4,000
- Cluster Strike: $4,000
- Precision Airstrike: $6,000
- Specialist Perk: $10,000
New Field Upgrade: Door Barricade (Clash Mode at Season Launch): Control access points more easily during mid or close-quarter combat scenarios and delay enemy incursions with the Door Barricade.
Fit a barricade to a close single or double door, and a heavy-duty lock attaches to (and is visible on) both sides, preventing the opening or access through the door. This is until the barricade is either removed (only by the Operator or squadmates who fitted it), or destroyed, usually by using explosives, though gunfire and melee equipment is also an option.
Expect the Door Barricade to be loot in Battle Royale and Battle Royale Casual Modes, via the new Care Package Killstreak, all coming at Mid-Season.
New Killstreak: Hand Cannon (Clash Mode at Season Launch): This high-powered pistol Killstreak, originally available in Multiplayer during Season 01, is available in ground cache as rare loot. Expect a slow rate of fire and finite ammunition, but good handling, and improved hip fire accuracy with faster hip-fire shooting speed.
Expect the Hand Cannon to be rare loot in Battle Royale, Battle Royale Casual, Resurgence, and Plunder Modes, via the new Care Package Killstreak, all coming at Mid-Season.
Feature: SAM Turrets (Clash Mode only): Chopper and drone pilots take note; Clash mode maps feature SAM Turrets in various tactical positions across the environment. Spend $1,500 of in-match cash to activate these anti-air missile batteries and use them up to four times to target any aircraft and drones in the area. If you’re flying in the Heli on the receiving end of a SAM barrage, now’s the time to utilize flares to counter the incoming missiles!
Train (Clash Mode only): If a Clash map features a portion of the large, circular railroad track that the train travels along, then this hulking engine and loot-filled carriages are parked and available to use as added cover and looting opportunities.
UAV Towers (Clash Mode only): Providing you have the $2,000 in-match cash to activate them, teams can head to and capture a few scattered UAV Towers, allowing pinging of enemy movement across the local area.
Clash Mode Powerups
Clash Mode features five differently hued in-match Powerups that are automatically used when found. Available as a possible loot drop or sometimes appearing as dropped loot near the body of an eliminated enemy Operator, these Powerups are color-coded and offer temporary benefits to the Operator who grabs them. All five can be obtained in a single match and expect the frequency of available Powerups to be significantly increased if the in-match Power Surge Event activates (usually in the final stages of a match). Here’s what each of the five Clash Powerups grant you:
- Hunter (Red Aura): Highlights enemies and allies in red and blue respectively. Allies are visible through walls. Applies Tracker and High Alert Perks.
- Speed Boost (Yellow Aura): Prevents fall damage and provides approximately 20 percent speed boost to your movement.
- Regeneration Aura (Green Aura): Refills your health and armor at roughly 20 percent per second. Allies within a small radius around you also receive this benefit. The effect does not stack.
- Double Down (Blue Aura): Grants you two points per enemy Operator elimination instead of one.
- Kill Mag (Purple Aura): Refills your active weapon magazine after a kill and quickens your reload.
Havoc Royale LTM (Mid-Season)
44 players (Quads), 15-minute matches
Compete in a Call of Duty: Warzone match like no other, where rule bending modifiers twist the realities of the usual Resurgence gameplay in chaotic and game-changing ways.
Drop into a specially themed area of Verdansk with your Loadout. Every new gas circle activates a different modifier. Adapt fast to sudden changes as Havoc modifiers may impact you, the environment, and even the gameplay rules. Survive the Havoc, be the last team standing, and claim victory!
Expect a full rundown of this game mode in the Season 04 Reloaded blog, just prior to Mid-season.
Resurgence Casual (Mid-Season)
44 Players, Players & Bots
Infil into Rebirth Island with your squad and commit to winning using the regular Resurgence ruleset, but with one important twist; some of your adversaries aren’t human! Whether facing down a bot or not, Resurgence Casual is a great mode to drop into whether you’re warming up, teaching a new player about the game, or you’re wanting a Resurgence match that isn’t quite as extreme as normal.
As with Battle Royale Casual or Call of Duty: Warzone Bootcamp, game progression is limited in this mode and results will not count towards or against your stats. This mode also doesn’t count towards your eligibility to accessing Resurgence Ranked Play when it arrives at Mid-Season.
Ranked Play: Battle Royale (Launch Window)
Grind your way towards a coveted position in the Top 250 as Battle Royale: Ranked Play becomes the first of two Ranked Play variants to drop in Season 04 within Call of Duty: Warzone. Harness the competitive spirit and earn new rewards for ranking up and advancing through the Skill Divisions, unlocking the following rewards as you go:
Season 04 BR Ranked Play Rewards
- First Season Win: Weapon Charm
- Get 25 Eliminations: Elimination Sticker
- Get 100 Eliminations: Elimination Weapon Camo
- Get 250 Eliminations: Elimination LR 7.62 Weapon Blueprint
- Silver: “Ranked Season 4 – Silver” Emblem
- Gold: “Ranked Season 4 – Gold” Emblem and Decal
- Platinum: “Ranked Season 4 – Platinum” Emblem and Decal
- Diamond: “Ranked Season 4 – Diamond” Emblem and Decal
- Crimson: “Ranked Season 4 – Crimson” Emblem and Decal
- Iridescent: “Ranked Season 4 – Iridescent” Emblem and Decal
- Top 250: “Ranked Season 4 – Top 250” Emblem and Decal
- Season 04 Champion: “Ranked Season 4 – Top 250 Champion” Emblem
Ranked Play: Resurgence (Mid-Season)
Trios, Rebirth Island
Craving some real competition on Rebirth Island? Then squad up with your winning Trio, and attempt dominance over the very best players as Resurgence Ranked Play makes its triumphant return! Expect the same rules set you remember during the Call of Duty: Modern Warfare® III era, and an expanded look at this returning, fan-favorite mode in the Season 04 Reloaded blog, just prior to Mid-season.
Ranked Play Notes: Battle Royale: Ranked Play (Verdansk) runs from Launch Window throughout the entirety of Season 04. Resurgence: Ranked Play (Rebirth Island) begins at Mid-Season, and runs alongside Battle Royale: Ranked Play, meaning you can play one or both Modes when they are active. The ranking is separate from Battle Royale: Ranked Play.
General Content
Omen (BlackCell, Crimson One, Launch)
“Omen” Operator: BlackCell Instant Reward Page
It’s time for lockdown. Omen is a presence who strikes fear even in the world’s most dangerous criminals, with an almost preternatural ability to keep even the most sinister prisoners in line.
Stitch (Battle Pass, Rogue Black Ops, Launch)
“Supermax” and “Yard Dog” Skins: Battle Pass Instant Reward Page, Battle Pass Completion Page
Until recently, Stitch was assumed dead. Instead of eliminating his enemy, however, Adler sent him off to a black site prison. Now the time has come, and following a daring jailbreak, Stitch is once again free. Adler needs his help cracking the codenames that will finally lead to the Pantheon moles, but at what cost?
Ballerina (Bundle, Crimson One, In-Season)
Seeking revenge for her slain father, Eve Macarro embarks on a relentless mission against the High Table’s most feared opponents in Ballerina, the highly anticipated new action film from the World of John Wick. Deploy as the elite assassin in one of two looks in the Ballerina Bundle arriving in Season 04.
Primary Weapon: LC10 (Launch)
SMG, Battle Pass Page 3, Page 14 Battle Pass Blueprint
- Levels: 38
- MAGS: 4
- MAG SIZE: 34
- Mastery Badges: Yes
- Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods
- Customize Options: Skins, Camos and Reticle Unlocks (MP, ZM, WZ), Accessories (1), Decals (1), Stickers (3)
Full-auto submachine gun. Excellent accuracy and range, with a moderate rate of fire. Average mobility and very slow handling for its class.
Returning after its debut in Call of Duty: Black Ops Cold War, the LC10 SMG spits out rounds fast coupled with good accuracy and range, moderate damage, and a quick reload to get you back into the fight.
The weapon performs well off the hip or down sights, with 34 rounds in the base magazine for a hefty ammo supply. Via Gunsmith, equip a variety of improvements such as a Laser for improved hipfire spread and an updated Barrel to further extend the weapon’s respectable damage range.
Primary Weapon: FFAR 1 (Launch)
Assault Rifle, Battle Pass Page 6, Page 11 HVT Tier Battle Pass Blueprint
- Levels: 42
- MAGS: 3
- MAG SIZE: 30
- Mastery Badges: Yes
- Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Rear Grip, Stock, Laser, Fire Mods
- Customize Options: Skins, Camo and Reticle Unlocks (MP, ZM, WZ), Accessories (1), Decals (1), Stickers (3)
Full-auto assault rifle. Very high rate of fire and excellent CQB power, but slower handling and mobility.
Boasting a blazing fast fire rate that rivals the SMG weapon class, this bullpup Assault Rifle is designed for taking down targets fast. The somewhat unpredictable recoil favors burst fire when tackling distant targets, but once you’re locked on it’s all over for them. Supporting a variety of Underbarrel Launcher attachments, use Gunsmith to add greater versatility to the weapon. Running low on ammo? Grab an Extended Mag while you’re at it.
Primary Weapon: Essex Model 07 (In-Season)
Marksman Rifle, Event Reward
- Levels: 38
- MAGS: 3
- MAG SIZE: 8
- Mastery Badges: Yes
- Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Lever, Stock, Laser, Fire Mods
- Customize Options: Skins, Camo and Reticle Unlocks (MP, ZM, WZ), Accessories (1), Decals (1), Stickers (3)
Lever-action marksman rifle. High damage potential. Balanced by slower rate of fire and handling.
Inflict heavy critical point damage with this lever-action tactical rifle. An ideal tool for the new sheriff in town, this classic armament offers smooth handling with shots that quickly recenter after kicking up. Choose from a variety of Levers to further customize the weapon’s action, improving ADS speed, sprint to fire speed, and other movement abilities.
Special Weapon: Olympia (Mid-Season)
Special, Event Reward
- Levels: 30
- MAGS: 8
- MAG SIZE: 2
- Mastery Badges: Yes
- Attachments: Barrel, Stock
- Customize Options: Skins, Camos (MP, ZM, WZ), Accessories (1), Decals (1), Stickers (3)
Double-barrel shotgun. Very high damage and respectable range but requires frequent reloading.
The double-barrel Olympia – not seen since Black Ops 3 – makes its debut in Black Ops 6, returning as a Special Weapon that makes for the perfect backup when entering tight spaces. The Olympia holds two shots at a time, each spraying multiple pellets when your Operator pulls the trigger. Light customization via the Short Barrel and Cut-Off Stock attachments gives you some control over the weapon’s playstyle, but the fundamentals remain the same: get up close and make your shots count. Fire down the sight for a tighter pellet spread or shoot off the hip to inflict damage over a wider area.
Melee Weapon: Pickaxe (Mid-Season)
Melee, Event Reward
- Levels: 30
- Mastery Badges: Yes
- Attachments: None
- Customize Options: Skins.
- One-hit kill. Medium attack speed. Short range
Without a Pickaxe, you’ll be lost in the tundra. Bring the right tool for the job when deploying to Iceland in Season 04’s Multiplayer maps, starting with this deadly Melee weapon that downs unarmored enemies with brutal severity. Though its range is short, the Pickaxe’s combination of rapid slashes and overhead swipes will keep enemies frozen in their tracks. Close the distance and say farewell.
G-Grip (Launch)
SMGs (except PP-19), Assault Rifles, Battle Pass Page 7 Reward
Vertical foregrip with integrated laser for improved firing stability, horizontal recoil control, and tightened spread when transitioning between hipfire and aiming down sights. Beam: Blue. Blocks Laser attachments.
Stryder .22 3-Round Burst Mod (Launch)
Stryder .22 Pistol, Event Reward
Convert the Stryder .22 into a 3-round burst. Drastically improves fire rate and maintains manageable gun kick but alters the weapon’s damage profile outside of the effective range.
SVD Full Auto Mod (In-Season)
SVD Sniper Rifle, Event Reward
Convert the SVD from semi-auto to full-auto functionality, ramping up the speed of your damage output and drastically improving recoil and handling.
TR2 CQB Auto Conversion (In-Season)
TR2 Marksman Rifle, Event Reward
Alter the TR2 Marksman Rifle to fire handgun caliber rounds, resulting in a Marksman Rifle with a compact frame and fully automatic capabilities that rival fire rates of an SMG!