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Call of Duty: Modern Warfare II and Call of Duty: Warzone Season 05 Reloaded

Everything you need to know about Season 05 Reloaded in Modern Warfare II and Warzone

Season 05 Roadmap



Punta Mar (Core, Launch)

Punta Mar is a recently evacuated tourist attraction in Las Almas — once a bustling town on a hill overlooking a beautiful South American beach.

Prepare to fight up and down that hill, maneuvering through shops, across rooftops, and through abandoned residences to take control of an area centered around a cobblestone street.

There’s little time between engagements. Watch the shop windows for enemy Operators and use the side streets and alleys to your advantage in this small map geared toward all playstyles.


Strike (Core, Launch)

Turn the clock back 15 years to one of the core maps of Call of Duty 4: Modern Warfare.

Alongside its brethren in Shipment and Showdown, Strike will be restored to its full glory in Season 05, thanks to the latest Infinity Ward engine and technology.

This version of Strike is how veterans likely remember it, albeit with some slight adjustments to make it fit in Modern Warfare II.


Lounge (Gunfight, Launch)

This compact map for Gunfight and other small-squad modes takes place in a high-scale, high-octane club. Take the stairs or climb to a balcony for a view across the main chamber, and when the center gets too hot, try your luck in the game room or under the spotlights of the stage behind the grand piano. On this tiny map, there’s danger at every turn, so stay active, use cover, and be ready to put on a showstopping performance.


Canal (Gunfight, Launch)

Situated in the vicinity of Vondel, this new Gunfight map takes place in and around a brewery and a canal thoroughfare. Offering some verticality, Canal features cellars below the cobblestone streets above, with the action occurring between the canal bridges where the water or a moored boat are useful in your tactical planning. Be ready for close quarters combat while weaving through the brewery and restaurant. Canal is frenetic, with a bit more room to move than other Gunfight maps, so think tactically and keep pressing the fight.


DRC – Zone 1 (Core, Mid-Season)

Building 21 already had some spectacularly memorable moments in Call of Duty: Warzone. Now an area within the vicinity of this clandestine location will be revealed for Modern Warfare II Multiplayer. Prepare to enter a new Zone in the DRC research campus.

This map is located around the Visitor Center in the shadow of Building 21. Many of the technological triumphs that the DRC have gifted the world are on display here. Players are also allowed behind the curtain to view some of the inner workings of the facility, from Research and Development to the shipping and receiving areas, to a few of the laboratories.


DRC – Zone 1


FR Avancer (Assault Rifle – Launch, Battle Pass)

With a blinding fire rate and exceptional maneuverability, in the right hands, this aggressive bullpup rifle can dominate the battlefield.

This fast-firing bullpup rifle is a midrange behemoth that can neutralize targets quickly within a few dozen meters.

Trained Operators will know how to master the recoil pattern and tame its high fire rate. That may involve a trip to the Gunsmith, but no matter what, it is a solid Battle Pass addition that is free for all those who earn this HVT in a Battle Pass Sector.


Carrack .300 (Sniper Rifle – Launch, Battle Pass)

This semi-auto bullpup sniper rifle features an exceptionally high fire rate and a unique design for best-in-class handling and stability when on the move.

Built for the Operator that claims they are a sharpshooter – it’s free for everyone in Season 05 through the Battle Pass, so time to see if the skill matches the talk.

The Carrack .300 is a true Sniper Rifle with a semi-automatic, bullpup design. Effective even at the longest ranges, all it requires is an Operator who can take a deep breath, keep calm under pressure, and line up a shot to the head or upper chest.


M13C (Assault Rifle – In-Season)

The .300 BLK counterpart to the M13B, this full-auto Assault Rifle is versatile and hard-hitting as a main weapon or sniper support secondary.


Stay tuned for details about the new SMG, Sidearm, and Melee Weapon coming mid-season.


FR Avancer



Born in Central Florida, Oz overcame adversity even at a young age to become a great Operator, finding a fatal security flaw in a U.S. military system before he graduated high school.

He enlisted in a sister program to Hutch’s branch, becoming a highly decorated cyber soldier running top-secret ops, all while creating a family of his own with his brothers in arms. But when General Shepherd asked him to take the lead in a cyber defense division of a new PMC group, Oz was ready to join Shadow Company…

Except he heard one leader, Commander Graves, was reported in an incident against an C.I.A.-affiliated Operator on South American soil.

Shepherd closed the deal with tasking Oz at being Shadow Company’s “de facto leader.” Using both his elite special operations toolset on the ground as well as his skills in cyberwarfare, Oz’s mission is not only to lead Shadow Company’s global presence… But manage the narratives around that incident with Graves.


Graves (Battle Pass)

You probably have questions. Graves does not have time for answers. He says he was never in that tank that exploded at the hands of the 141, and now it’s back to business.

If you want his history, the Modern Warfare II Campaign speaks for itself. But also, know that he is a proud American, former Special Ops Team Chief, and the founder and current CEO of Shadow Company, a global risk management, protection, and private military firm specializing in troop, air, and maritime capabilities anywhere in the world.

In team modes, he and other Shadow Company Operators will side with KORTAC.









The Shadow Company warden of Building 21 just got ousted by Konni Group, so now this “giant” is ready for new operations.

During initial encounters with Task Force 141, Velikan was a shadow of a shadow. Tales of his exploits are written off as fairytales at best and gross exaggerations at worst. Those who know him never speak ill of him. Whether it’s due to fear or respect, no one knows.

Since then, this Shadow Company mercenary was assigned to defend Building 21 from any elite Operators who managed to access this clandestine facility. But now that his job there is done — perhaps — he seems ready to work for SpecGru across all online operations.


Mace (Mid-Season)

Another returning face — or mask, if you will — the mercenary Mace will be called in during Season 05 Reloaded to assist Shadow Company with clean-up duties.




Havoc (Launch)

Havoc is a brand-new Core Multiplayer mode inspired by classic arena-shooter gameplay, then further enhanced with the injection of a random selection of frenzy-inducing modifiers. Infinity Ward specifically designed this as a “rogue” like mode, where each time a game is played, you receive enhancement modifiers that changes the gameplay in new and interesting (and not to mention, chaotic) ways. Don’t expect two games of Havoc to play out identically. But do expect a whole lot of fast-paced combat with the emphasis on entertaining takedowns.

The match starts in a similar manner to a Team Deathmatch. However, you should forget about Perk Packages, Killstreaks, or Field Upgrades: They don’t exist in Havoc. Instead, prepare to embrace the match-changing modifiers!

Once a squad is the first to reach a multiple of 12 kills – 12, 24, 36, 48, and 60 – the game adds a new modifier to the match for both teams, from a pool of 14 available modifiers. Here are examples of just five of them:

  • Ammo Feeder: Auto reloads a weapon (from stock ammo) upon elimination.
  • Boots Off the Ground: Moon gravity. Affects only player jump heights, not thrown equipment or ballistics.
  • Flameshot: Flame-tipped Crossbows and Molotovs only. All Loadouts change immediately to this upon modifier activation.
  • Hero Landing: Landing from a big drop causes a frag-grenade-like explosion around you.
  • Perspective Shift: Everyone swaps to a third-person camera view.

The modifiers stack as the match progresses, so by the end of a match you could have, for example, a third-person, moon gravity, hero-landing-enabled, auto-reloading flame-tipped Crossbow and Molotovs-only Deathmatch, once one team reaches 60 kills.


Big Capture the Flag (Launch)

Whether it is on the streets of Guijarro or in the waterlogged Mawizeh Marshlands, Big Capture the Flag on a 20v20 scale is a recipe for some epic matches.

Will a lone hero go behind enemy lines, beating the odds across hundreds of meters, all to ultimately make a decisive capture? Or will several squads armed with tanks, helicopters, and launchers fight to secure or reset a dropped flag out in the open?

That all depends on how you and your squad tackle this new mode coming within the launch window.


Gunfight Variants (including Armored Gunfight) (Launch, In-Season)

Step into the 2v2 Gunfight arena with three different variants available throughout Season 05. Look for the following:

  • Gunfight Custom (Launch): Featuring standard Gunfight rules, but the weaponry you bring is taken from your favorite Loadouts.
  • Gunfight Snipers (Mid-Season): Tool up with your favorite sniper or marksman rifle, and leave the Secondary, Tacticals, and Lethals at home.
  • Armored Gunfight (In-Season): Need more protection during your 2v2 skirmishes? Then welcome to Armored Gunfight, a variation on the fan-favorite mode, featuring standard Gunfight rules with one distinct difference; armor is enabled! Each squadmate comes to the fight with 150 HP of Armor, 100 Health, and no replacement plates or health regeneration. All other Gunfight rules apply (win conditions, overtime, capturing the overtime flag), but your takedown tactics should be adjusted accordingly.


Faceoff (4v4) (Mid-Season)

For those seeking the fast-action gameplay of small-team cage matches, the ultimate compliment to Gunfight is back! Use your own Loadouts, forget Killstreaks, and play modes like Team Deathmatch and Kill Confirmed on all the Modern Warfare II Gunfight maps. However, in Season 05 the action is even more frenzied, as the player count is upped by one Operator per team: This is 4v4 Faceoff. Fans of Shipment 24v7 take note!


When Season 05 launches, the Prestige Rank cap is set to increase from 17 to 21, with a new maximum level cap of 1,050. Each of the four new Prestige Ranks and 200 levels come with a new icon besides the number, as follows:

  • Prestige 18: Unlocked at Level 900.
  • Prestige 19: Unlocked at Level 950.
  • Prestige 20: Unlocked at Level 1000.
  • Prestige 21: Unlocked at Level 1050 — this is the maximum level that can be achieved in Season 05.

For reaching Prestige 21, you will receive an exclusive Kastov-74u Weapon Blueprint: “No Warning" (shown above). This Weapon Blueprint is built for aggressive Operators. Whether it's laying down hip-fire up-close or aiming down its red dot sight for those mid-range targets, this versatile Blueprint has got you covered.

As before, all progress will not reset at the beginning of each Season. You can continue ranking up at the level at which you ended Season 04, whether it was before the Prestige Ranks (1–55) or within the Prestige Ranks (56–1050).

Prestige 21




  • Calling All Champions. The Vondel Champions Quest will begin in Season 05. Assemble the squad and prepare to put together a new plan for victory in Vondel.
  • New Free Features in BR and DMZ. Two new vehicles across both modes; several new DMZ features, and the first details on the Reveal Event for Call of Duty 2023.
  • Arriving at Reloaded: Hold Down the Fort, Prepared for Armored Royale. A section of Al Mazrah adds to the available Resurgence maps, and will be added to the existing rotation. That and the return of Armored Royale earmark the Season 05 midseason updates.


Vondel Champion’s Quest (Launch Window)

Champions of Call of Duty: Warzone: Heed the call of this new quest.

Just like the Traditional Battle Royale Champion’s Quest for Al Mazrah, a squad that is on a winning streak — five in a row in Mini Battle Royale matches — will have the opportunity to take on the Champion’s Quest in Vondel.

Although the Vondel’s quest will be similar to Al Mazrah’s quest in that you will build the M.G.B., there are a couple key differences:

First, all elements must be held and never dropped (a prerequisite that also now applies to any Champion’s Quest you undertake). That means an element can’t be dropped in the water and saved for the end. If an element is dropped, it must be recaptured to continue the quest.

Second, there are three brand-new elements — or elemental compounds — to capture as part of this quest:

  • Gallium: Holding Gallium reveals all nearby team members who held it previously, as if you were affected by a Snapshot Grenade.
  • Deuterium: This fatigues any Operator, which includes causing them to cough if they try sprinting.
  • Neptunium: This periodically electrocutes all nearby Operators as well as  hay-wiring vehicles, with similar effects as the Shock Stick.

The Champion’s Quest in Vondel will be ready for all challengers starting at season launch.



Mine Resistant Ambush Protected — it does what it says in its name.

A vehicle roughly the size and shape of the Cargo Truck, the MRAP is equipped for heavy combat with additional armor plating and turrets, making it a slower, yet effective, vehicle for attack or defense.

The MRAP will not appear often — in fact, it is mostly available at the start of a mode coming out at mid-season — but whenever an Operator sees it being used, it’s time to either head inside or come at it head-on with Launchers, LMGs, and Killstreaks . . . and plenty of them.


Dirt Bike

A nimble and rapid form of transportation in Call of Duty: Warzone, the Dirt Bike is ready for Operators to lose enemies through tight alleys, perform hairpin turns on a dime, and get across any map without much cover but with plenty of style.

In other words, yes, you can catch sick air and pop wheelies on this whenever the operation calls for it.

Note that only two Operators can technically fit on the Dirt Bike at a time, so a full squad of four should either partner up or get enough rides for everyone.

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