Awesome! You have priority access

Submit a ticket within Support Options, and our support experts will prioritize your case.

We got your email!

One of our agents will review your message and get back to you via email.

Your case # is

Oops

Our bad. We encountered a problem on our end. Please try again later.

ARTICLE HELPFUL?

YES NO

ARTICLE HELPFUL?

PLEASE SELECT A REASON WHY

255 character limit  / 255

THANKS FOR YOUR FEEDBACK

02/06/24

Call of Duty: Modern Warfare III and Call of Duty: Warzone Season 2

Everything you need to know about Season 2 in Modern Warfare III and Warzone

play
pause
0:00 / 0:00
SD/HD
Mute/Unmute
Fullscreen

Enter your date of birth

Month: Date: Year:
Video Thumbnail

Call of Duty: Modern Warfare III

NEW MULTIPLAYER MAPS

Departures (6v6, Core, Launch)

Explore the Departures area of the Zakhaev International Airport, a clean and competitive 6v6 map with areas for all ranges of combat. The map is larger than Terminal, so expect the action to be both rapid and tactical, with Operators accessing a central main lobby comprising a west-side ground-level exterior entrance, main luggage check-in and thoroughfare, and an upper mezzanine walkway and security zone along the map’s eastern side. Set up impressive sightlines of varying heights and distances, maneuver across the numerous cover points, or face down foes in close-quarter combat within the Restaurant, Cosmetics Store, or Burger Town.

 

Stash House (6v6, Core, Launch)

Looking for a compact map that redefines the word “chaotic”? Then follow the Federal authorities into a recently raided Bay Area stash house! Climb over (or dive behind) pallets of cash hidden in the garage. Pause only to admire the xeriscape front garden, before infiltrating a suburban ranch home filled with glass windows and more cash scattered about the various rooms. Explore an open-plan living room, den and kitchen, and an outside bar area, hot tub, an additional dwelling in the backyard, and a central Atrium chokepoint where combat is concentrated. Expect an extremely tight, Shipment-sized map that’s perfect for grinding XP, as well as fast and constant gunfights.

 

Vista (6v6, Core, Launch)

Welcome to a Brazilian mountaintop resort with gift shops, restaurants, and trams. Aside from the impressive views, expect a more classic feel to this Shoot House-sized, three-lane map with tight interiors and long-range exteriors. Start at the Funicular (a large gondola) or at the Plaza on the opposite side of the map. Explore an exclusive promenade of shops, a raised Central Walkway and glass-walled restaurant, a sunken northern flank with lush jungle foliage, a Gallery, and an upper bar area. Curve around the southern flank with differing heights, decks, and a small Burger Town to drop foes from.

 

Das Haus (6v6, Core, Mid-Season)

Navigate an under-construction skyscraper in the vicinity of Highrise as the seminal, small-sized Call of Duty®: Vanguard map returns with an all-new look. Whether you’re here to cause chaos or just for the XP, expect a much brighter, airier feel to this remastered iteration, as well as a lack of destructible cover for even quicker action. Craving constant combat? Expect it as you navigate the tight central hallway (watching for longshots) or scramble through openings along either of the outer flank routes. New compass names, easily distinguishable blue and orange spawn points, and a penthouse environment lifts “the house” to new heights.

 

Operation Tin Man (6v6, War Mode, Launch)

War Mode receives a new, large-scale operation that takes place in downtown Urzikstan. Expect an airdrop as your team skydives down to the roof of a skyscraper, navigating the multi-level construction sight reminiscent of Call of Duty®: Modern Warfare® 3’s 2011 Overwatch map. One team defends and protects this structure while the other activates controls, planting explosives to clear a path downward.

NEW MAP VARIANTS

Two additional variants are being added to the pool of otherworldly themed maps, joining Tetanus, Sporeyard, and Satan’s Quarry from Season 1. Enter the flames of an updated Vortex Mid-Season Playlist or drop Zombies as you battle through Hordepoint Mode as you explore the following supernatural locales:

 

Airborne (Limited Time, 6v6, Core, Mid-Season)

A virulent plague of unknown origin has swept through Terminal, coating almost every surface with disgusting, pustule-pulsing growths of alien origin! All flights are grounded as swarms of locusts fill the skies, the interior of the parked plane is thick with ooze dripping from the fuselage, and the periodic cockroach invasion at Burger Town indicates this place needs much more than a fumigation.

 

Skidgrow (Limited Time, 6v6, Core, Mid-Season)

Enter a vastly overgrown Skidrow as the plant life has taken over, with thick ivy covering the decrepit tenement block walls, tufts of grass have pushed through the concrete, mold and moss coat every corner, and green, vine-like tendrils strangle the rusted vehicle shells, returning this urban landscape back to nature.

NEW MODES

Team Gun Game (Launch)

Instead of the usual free-for-all action that Gun Game is famous for, Team Gun Game matches take place with base Team Deathmatch rules in effect, albeit with a few important differences: Every player starts with the same specific weapon, and you’re here to work with your squadmates, eliminating rival players as a team to progress through a set of eight predetermined weapons.

Score enough points and all teammates spawn with the next weapon simultaneously, with ten team kills per gun progression and five for the final weapon. Naturally, you may want alternative ways to stop the rival team from scoring, which is handy if you’re adept at knife melees and Finishing Moves: Each of those close-quarter takedowns deducts one point from the enemy team’s score, but only to the initial progression score of the weapon your foes are currently using. The first team to score 75 points wins.

 

Snipers Only (Launch)

Got a steady hand and a predilection for quickscoping? Then drop into this mosh pit, where long-range shots are anticipated, and closer takedowns come down to your dexterity, Loadout, and correct magnification for your sniper scope. Combat occurs across a variety of maps, while modes are mainly focused on Team Deathmatch and Domination. As expected, all weapons besides Sniper Rifles are restricted, including Lethal and Tactical equipment, as you focus on power positions, sightlines, and a steady aim.

 

Hordepoint (Limited-Time Mode, Launch)

Imagine the challenge of Hardpoint with an added enemy that doesn’t discriminate between SpecGru and KorTac — a shambling mass of zombies, with the occasional unwelcome Elite zombie arriving to add to the pandemonium! First encountered during Call of Duty®: WWII (2017), Hordepoint cranks up the chaos once a player enters a Hardpoint boundary, which causes a portal to open and regurgitate dozens of lurching corpses into the vicinity!

While your team deals with both enemy Operators and the undead, only one of you needs to be within the Hardpoint to keep it captured. This is easier said than done, though mowing down a Zombie gives you a small chance to acquire a Pack-a-Punch Weapon, as well as three Zombies power-ups, including Max Ammo and Instakill, the latter of which only affects the undead. Killstreaks are also available if your undead disposal skills are first in class; every five Zombie kills equals one Operator kill point for the purposes of acquiring Killstreaks.

Expect the Horde Hunt Event to launch alongside this limited-time mode.

 

Juggermosh (Limited-Time Mode, Mid-Season)

Sledgehammer introduces a special third person-perspective Multiplayer mode variant: Juggermosh. This is all Juggernaut combat, all the time, within matches of Kill Confirmed, Domination, and Hardpoint.

Aside from the wanton mayhem this mode brings, there are additional rules that add a tactical twist: Maneuver your hulking armor to the middle of the map and secure a powerful, OHK (one-hit kill) melee weapon, giving you tremendous close-range power at the expense of becoming the biggest threat on the battlefield. Drop an adversary and inspect the remains; you can grab armor from the fallen and bulk yourself up. Also check the health bar above your enemies’ heads, and ensure your headshots matter, as this damage is increased.

Apart from this cranial weak spot, your armor is impressive enough to prevent any kind of fall damage; in fact, dropping from a tall enough structure creates a “ground pound” and area-of-effect stun. Only air support Killstreaks are available, along with weapon reloads for your Juggernaut armaments, and specific Perks and stronger melee damage, even without the special weapon. This encourages a more “combo centric” combat strategy, where melee, grenades, and gun pairings are created, depending on the engagement.

Expect an Event to launch alongside this limited-time mode.

 

Bounty (Mid-Season)

Eliminate enemy players until the score limit is reached to win. Each player has unlimited lives, and matches play similarly to Team Deathmatch. The player with the most kills from each team will be marked as an HVT (high-value target). The HVT alternates between teams on a time interval and extra points are awarded when the HVT is slain.

NEW PLAYLIST

Vortex: Decay’s Realm (Limited-Time, Mid-Season)

Explore the terrifying strangeness of the otherworldly map variants in this mid-season moshpit. Vortex: Decay’s Realm features Team Deathmatch, Domination, Kill Confirmed, and Hardpoint on rotation, with an increased map pool of eldritch locations: Drop into Tetanus, Satan’s Quarry, Sporeyard, and the new map variants Skidgrow and Airborne in this limited-time playlist.

Expect the Vortex: Decay’s Realm Event to launch alongside this limited-time mode.

NEW OPERATORS

Rick Grimes (SpecGru, Launch, Battle Pass Instant Reward)

After being shot in the line of duty, Sheriff’s Deputy Rick Grimes awoke from a coma to find the world irrevocably changed. He traveled through this new apocalyptic wasteland, first to find his family and later to search for a safe and secure home for them. His combat skills and strong moral center catapulted him into a position of leadership among the survivors, with whom he quickly formed strong familial bonds — especially with Michonne.

Rick will not hesitate to act against any threat to his group, be it human or walker. He puts his people first, and though he is battle-hardened and at times overwhelmed by this harsh new reality, his dream of rebuilding civilization and paving the way for a better future never wavers. Rick is a heroic figure to his people — one who continues to sacrifice everything for those he loves.

 

Kate Laswell (SpecGru, Launch, Battle Pass Instant Reward)

Kate Laswell began her career in communications, where she was quickly recognized for her advanced strategic analysis and climbed the CIA ranks. Across her tenure, she has saved tens of thousands of lives with her detainee information, and now works closely with select special agents to respond to terrorist activity across the globe.

 

John Doe (SpecGru, Launch, BlackCell Instant Reward)

Bound to an eternal cycle of war, some souls can never find peace. All other biographical information for this BlackCell Operator has been [REDACTED].

NEW WEAPONS

Assault Rifle — Launch, Battle Pass Sector B7)

A modular bullpup chambered in 5.56. Tear down the competition with a high rate of fire and exceptional accuracy for dominating at mid to long ranges.

For Operators needing optimal mobility from their weaponry, the BP50 is a spectacular contender. Offering exceptional maneuverability and a spectacular rate of fire compared to other rifles in its class, this Corvus-built armament can cut down the opposition in a variety of rapid and impressive ways.

 

RAM-9 (Submachine Gun — Launch, Battle Pass Sector B6)

More maneuverable and agile than its assault rifle counterpart, this bullpup SMG chambered in 9mm is lethal at close range.

Offering among the best-in-class recoil control and mobility, as well as the most rounds and reserve of any SMG, the RAM-9 may not win any pinpoint accuracy awards (especially a distance), but it can certainly mow down the opposition with high-damage, chamber-emptying assaults, especially as you close in for the kill.

 

SOA Subverter (Battle Rifle — In-Season, Weekly Challenge)

Chambered in 7.62, this hard-hitting rifle dominates at mid to longer ranges thanks to a low rate of fire and predictable recoil.

With excellent rate of fire and accuracy, manageable recoil, and best-in-class sprint-to-fire and movement speeds, this also offers excellent headshot and target flinch potential, even in its base state. With some fine-tuning, this could be a contender for the optimal Battle Rifle, if you can mitigate the more leisurely ADS Speed.

 

Soulrender (Melee — In-Season, [[REDACTED]])

A ceremonial blade capable of razor-sharp cuts and deadly melee action in close-quarters combat.

A vicious blade of impeccably forged steel, the Soulrender one-handed sword slices quickly and deeply, with rapid slashes — use your Aim button while holding “Fire” enables a guard stance. Release the guard for an instant slice, allowing for expert timing when rapidly approaching a victim. Offering excellent damage and better mobility than any of the larger melee weapons, take this into the fight when facing down the living or the undead.

NEW AFTERMARKET PARTS

JAK Burnout (Battle Pass Unlock)

Compatibility: Holger 26 (Light Machine Gun)

Gives the Holger a select fire mode called JAK Burnout that provides a dramatically increased fire rate but can overheat and expand the barrel, introducing spread.

 

JAK Tyrant 762 Kit (Weekly Challenge Unlock)

Compatibility: Longbow (Sniper Rifle)

This caliber Conversion Kit swaps out the receiver and magazine to accommodate 7.62 BLK ammunition for a harder-hitting, subsonic weapon.

 

JAK Backsaw Kit (Weekly Challenge Unlock)

Compatibility: Holger 556 (Assault Rifle)

A Conversion Kit focused on making the Holger 556 more maneuverable. The stock is removed entirely for faster, more agile tactics.

 

JAK Limb Ripper (Weekly Challenge Unlock)

Compatibility: Underbarrel Attachment, several weapons

Unrivaled at creating close-quarters carnage, this underbarrel chainsaw makes quick and messy work of anyone foolish enough to stand in your way.

 

JAK Maglift Kit (Weekly Challenge Unlock)

Compatibility: Haymaker (Shotgun)

This weapon modification reinforces the magwell, bolt, and trigger assembly to accommodate the extra-large drum magazine.

 

JAK Outlaw-277 Kit (Weekly Challenge Unlock)

Compatibility: BAS-B (Battle Rifle)

This Conversion Kit transforms the BAS-B into a lever-action rifle, slowing fire rate but vastly improving accuracy for deadlier precision.

 

JAK Glassless Optic (Weekly Challenge Unlock)

Compatibility: Optic Attachment, several weapons

This small, glassless reflex optic offers a crisp and clear sight picture for snappy target acquisition.

ZOMBIES

  • The Dark Aether Story Act Continues: Operation Deadbolt Strike Teams are tasked to confront a new anomaly in the Exclusion Zone.
  • Enter the Second Rift: Face down the largest infested Stronghold you’ve encountered as you enter a new and terrifying Rift.
  • New Challenges and Schematics: Unlock Prestige levels to acquire Zombies challenges and gather three new Schematics to aid your progress.
  • Warlord Keres: An elusive chemical warfare specialist, Keres has set up some impressive defenses at the Killhouse in the Orlov Military Base. Prepare effectively before attempting to take her out.

In Season 2, Strike Teams from Operation Deadbolt continue to confront terrifying trans-dimensional anomalies. New secrets await in the Exclusion Zone and tensions are heightened this time, as Terminus Outcomes have followed your teams into the Rift. Thankfully, you have an expert guiding you — Sergei Ravenov. Battle alongside the rest of the squad, completing a series of dangerous tasks, and find your way out of the Dark Aether — before it’s too late.

 

Enter the Second Rift (Mid-Season)

A new Story Mission with new terrors lurking within the Dark Aether await you. You will utilize a variety of [[REDACTED]] during the investigation of a second Rift. Alarming aberrations abound in this new maze, as a mysterious entity makes her presence known to Ravenov and the team while they frantically search for an exit from the Rift. Earn coveted rewards, follow cryptic clues, and complete timed tasks, all while facing down the largest infested Stronghold yet seen!

 

New Challenges and Schematics (Mid-Season)

As with Season 1, your Prestige Player Level unlocks more challenges to complete, with additional Calling Cards to unlock. Furthermore, expect a new Warlord to face and the following new Classified Schematics:

 

Mags of Holding (Schematic)

Who has time to reload? Not you if you’ve activated the Mags of Holding, which allows your ammunition to feed directly from your weapon’s ammo stash, essentially eliminating the need to reload your weapon.

 

Blood Burner Key (Schematic)

There’s no need to scavenge for the Blood Burner Wonder Vehicle on the map if you’re carrying the Blood Burner Key; simply use it to summon the possessed two-wheeler without a lengthy search beforehand!

 

V-R11 Wonder Weapon (Schematic)

Those Strike Team Operators planning on forming their own temporary regiment of undead friends or transformed humans can now take the V-R11 Wonder Weapon into important outings, thanks to this Schematic.

 

Warlord: Keres (Mid-Season)

The Warlord Keres has set up her fortress in the Killhouse at Orlov Military Base. She is known as a deadly and elusive chemical warfare specialist, and her defenses should be approached with extreme caution. Expect the exterior to be well-fortified with soldiers, snipers, turrets, and traps, as well as poison gas grenades. It would be wise to bring gas masks.

Breaching the fortress is only the first challenge. Once inside, expect visibility issues, as Keres’ new gas compound hangs in the air throughout the facility, disrupting almost all sensors, including thermal weapon scopes. Perhaps there’s a way to counteract this? Expect Keres to utilize conventional armaments as well as a poisonous smokescreen, counting on her numerous bioweapons to choke you out. It’s going to take teamwork to box her in and eliminate her.

RANKED PLAY

Ranked Play in Multiplayer continues with a full season of content and all-new rewards to earn at the beginning of Season 2.

 

Seasonal Challenge Rewards

  • Win 5 Ranked Matches: “MWIII Season 2 Competitor” Sticker
  • Win 10 Ranked Matches: “Pro Issue MCW” Weapon Blueprint
  • Win 25 Ranked Matches: “Farmed Them” Charm
  • Win 50 Ranked Matches: “Hard Day’s Work” Weapon Decal
  • Win 75 Ranked Matches: “MWIII Season 2 Competitor” Loading Screen
  • Win 100 Ranked Matches: “MWIII Season 2 Ranked Veteran” Weapon Camo

 

Skill Division Rewards

Ranked Play grinders also have the chance to earn Skill Division rewards. These are unlocked at the end of the season, based on your best Skill Division obtained in Season 2.

Remember that you can still earn the Skill Division Operator Skins in Season 2 which are obtainable in any Season of Ranked Play. As well as Skins, there are other items to grind for as you aim for a season-high placement within the Gold Division or above, as well as special rewards for the Top 250 and No. 1 player in the world. These include new rewards including updated Season 2 emblems and all-new Division Camos.

  • Highest Division — Bronze: “MWIII Season 2 Bronze” Emblem
  • Highest Division — Silver: “MWIII Season 2 Silver” Emblem
  • Highest Division — Gold: “MWIII Season 2 Gold” Animated Emblem and Weapon Camo
  • Highest Division — Platinum: “MWIII Season 2 Platinum” Animated Emblem and Weapon Camo
  • Highest Division — Diamond: “MWIII Season 2 Diamond” Animated Emblem and Weapon Camo
  • Highest Division — Crimson: “MWIII Season 2 Crimson” Animated Emblem and Weapon Camo
  • Highest Division — Iridescent: “MWIII Season 2 Iridescent” Animated Calling Card, Animated Emblem and Weapon Camo
  • End Season 2 in Top 250: “MWIII Season 2 Top 250” Animated Calling Card, Emblem, and Weapon Camo
  • End Season 2 #1 Overall: “MWIII Season #1 Overall” Animated Calling Card and Emblem

Also, expect the Season 1 Ranked Play rewards that you earned during Season 1 Reloaded to be accessible at the start of Season 2.

 

Call of Duty: Warzone

OVERVIEW

  • Resurgence Refocused: A new area of operations has opened: Fortune’s Keep. Now that the remains of a massive explosion have torn the island apart, it’s up to you to sweep the area for threats, both human and undead!
  • Welcome Back to Fortune’s Keep: How has the island changed? We detail each of the 11 initial Points of Interest and the considerable changes contained within.
  • New Gameplay Features: A wealth of new gameplay features are coming to Fortunes Keep, including a limited-time Contract to eradicate Zombie Nests, Zombies power-ups, Extendable Bridges, and a new score Tracker detailing your Squad Wipe Streaks.
  • Call of Duty: Warzone Ranked Resurgence: Ranked Play arrives in Fortune’s Keep, with the same fundamentals, and uses the Resurgence rules for the first time. Expect a stack of impressive rewards for your grind, and BR Ranked Play to come later in the year.

Looking For More Help?

BROWSE SUPPORT PAGE: CALL OF DUTY: MODERN WARFARE III

CHAT WITH AN AMBASSADOR

AMBASSADORS ARE CURRENTLY OFFLINE

The Software License and Service Agreement will be updated. Please follow this link [https://www.activision.com/legal/ap-eula] in order to see these changes.

Privacy Policy Update
We’ve updated our Privacy Policy. You can view the revised policy here. By continuing to use Activision’s websites, products or services, you acknowledge this revised Privacy Policy.