¿ARTÍCULO ÚTIL?

NO

¿EL ARTÍCULO HA SIDO ÚTIL?

SELECCIONA UN MOTIVO
límite de 255 caracteres  / 255

GRACIAS POR TU FEEDBACK

10/10/25

The Haunting of Call of Duty: Black Ops 6 and Call of Duty: Warzone Season 06

Everything you need to know about Season 06 in Black Ops 6 and Warzone

Season 06 Roadmap

 

Call of Duty®: Black Ops 6

NEW MULTIPLAYER MAPS

Gravity - Core, 6v6 (Launch)

Breach an underground testing facility for Advanced Technologies and Applications. Explore the sprawling compound and its immediate grounds, a mixture of concrete bunkers housing the Lobby and Reception areas leading to the real work of the facility: advanced combat research in the Low Gravity room.

Catch some air and then take the battle outside to the Entrance and Courtyard where a tiled walkway circles the perimeter, offering access to the outdoors while remaining below ground level of the surrounding forest. In the northern Atrium, look down through the glass at the map’s top border to spot Mothball set even further belowground

 

Rig - Core, 6v6 (Launch)

Explore an eerie truck stop at dusk on this small-sized map featuring a turned over rig that has smashed into a gas station, collapsing the roof and starting a fire dangerously close to the pumps. Fight on the streets and meet your foes head-to-head in the combo Restaurant and Shop or get above the chaos and fire down from the Garage and Motel balcony.

Use the parked trucks for cover, some with their cargo wide open, perfect for staging ambushes against enemy Operators. Don’t let the mountainside scenery fool you; the old town setting might conjure up dreams of a bygone era, but this nightmarish stop is anything but idyllic.

 

Mothball - Strike, 6v6/2v2 (Launch)

Built below the Gravity testing facility, Mothball is inspired by the cognitive research facility encountered in the Black Ops 6 Campaign level “Emergence.” Prepare to face off against enemy squads around the base of the golden Statue blocking sightlines from the Entrance to the Elevator. Or if you can make it through the narrow paths unscathed, move through the Hallway and Observation wings to skip the center altogether in favor of a flanking maneuver that brings you straight to enemy team.

 

Boo-Town -  Core, 6v6 (Launch)

The sun sets on Nuketown as skeletons, spiders, and Jack-o’-Lanterns infiltrate the quiet cul-de-sac. Massive, animated spiders crawl on the rooftop of the Green House while skeletons infiltrate the Yellow House, including a massive skull surveying the ensuing chaos. Menacing laughter and creaking doorways add a haunted soundscape to the already chilling décor. Face your fears or risk losing it all.

MULTIPLAYER MODES

Slasher Deathmatch (Launch)

Slashers are on the prowl, seeking out their next victim. The Haunting amps up the screams with Slasher Deathmatch, where survivors face off against slashers inspired by some of horror’s most terrifying villains. Jason brings brute force and dread, while Chucky delivers unpredictable, blood-curdling terror.

Each match lasts four rounds total. At the start of each round, two of the eight survivors are randomly chosen to take on the role of a slasher. A new pair of slashers are picked each round until all eight players have had the chance to play as one.

In both versions of Slasher Deathmatch, the survivors win if both slashers are eliminated or if the remaining survivors make it to the end of the round. The slashers win if all survivors are eliminated before the clock runs out. Survivors automatically scream every 30 seconds, so they’ll have to stay on the move if they hope to make it to the end.

 

Slasher Deathmatch: Jason

Track down survivors, as Jason from Friday the 13th in this thrilling mode featuring the infamous slayer in the hockey mask.

Jason’s Abilities

  • Rage Mode (Scorestreak): Jason gains temporary immunity to stuns and survivors won’t detect Jason until he’s nearby. Rage Mode lasts five seconds, though the countdown pauses while in active pursuit of a survivor.
  • Teleport (Field Upgrade): Teleports Jason to a random survivor. 
  • Stalking (Passive Ability): Jason descends on survivors who fall within his line of sight, moving with an unnerving pace that quickens slightly as he closes in.
  • Loadout: Jason wields a Machete as his Primary Weapon with a Combat Axe for ranged support.

Survivor Abilities

  • Loadout: At the start of the round, survivors are provided with a Flashbang, but no lethal weapons. The final survivor is awarded with a Pickaxe that can eliminate Jason.

 

Slasher Deathmatch: Chucky

Time to play! Slashers gain abilities inspired by Chucky from Child’s Play, a serial killer trapped inside the body of a doll.

Chucky’s Abilities

  • Extra Lives: Go down and get back up again with a total of six lives. 
  • Speed (Passive Ability): The slashers move faster than the survivors. 
  • Loadout: The slashers wield a Combat Knife as their Primary Weapon with a Combat Axe for ranged support.

Survivor Abilities

  • Loadout: Survivors are provided with a Shock Charge and Molotov at the start of the round. Unlike in Slasher Deathmatch: Jason, these will recharge over time. The recharge rate is faster than normal, and even faster as the final survivor.
RANKED PLAY

Prepare for a fresh season of competition in Season 06 Multiplayer Ranked Play, using the same settings, maps, modes, and weapon restrictions used by the Call of Duty League™. Win matches to earn SR (Skill Rating) and progress through the Ranks while earning career rewards like Rank Skins and Win Challenge rewards in addition to the following seasonal rewards:

Season 06 Ranked Play Rewards

  • Get 10 Wins: AMES 85 Assault Rifle Weapon Blueprint
  • Get 100 Wins: “Ranked Season 6 – 100 Wins” Large Decal
  • Silver: “Ranked Season 6 – Silver” Calling Card
  • Gold: “Ranked Season 6 – Gold” Calling Card and Weapon Camo
  • Platinum: “Ranked Season 6 – Platinum” Calling Card and Weapon Camo
  • Diamond: “Ranked Season 6 – Diamond” Calling Card and Weapon Camo
  • Crimson: “Ranked Season 6 – Crimson” Calling Card and Weapon Camo
  • Iridescent: “Ranked Season 6 – Iridescent” Calling Card and Weapon Camo
  • Top 250: “Ranked Season 6 – Top 250” Calling Card and Animated Weapon Camo
  • Season 06 Champion: “Ranked Season 6 – Top 250 Champion” Calling Card
Season 05 Ranked Play Rewards
NEW ZOMBIES MODE

Haunted Havoc (Launch)

Haunted Havoc throws you into a relentless nightmare with lurking Mimics, treat-filled Jack-o’-Lanterns, and the chaos of a forced Rampage Inducer, making zombies faster and more aggressive right from the start. The undead are getting into the Halloween spirit, too, donning pumpkin heads in place of their usual rotting features, their eyes glowing right up to the end as they go down in a fit of evil laughter.

As a Haunting “treat,” zombie health has been reduced until Round 15 for quicker eliminations... but there’s a “trick,” too: their damage output increases much faster than in Standard Zombies. Watch your back!  

Available on all six maps — Reckoning, Shattered Veil, The Tomb, Citadelle des Morts, Terminus, and Liberty Falls — this Limited Time Mode adds an extra layer of terror to your Zombies excursions. In Liberty Falls, you’ll encounter decorations like pumpkins and animated skeletons, further setting the scene for the spooky season at hand.

Complete Main Quests on each Zombies map to unlock some sweet rewards. For each Main Quest completion, you’ll earn a pack of 5 unique GobbleGums, an Ultra GobbleGum, and 15,000 XP per map!

 

Jack-o’-Lanterns: Trick or Treat

Slain zombies may drop glowing Jack-o’-Lanterns. Loot the pumpkins for the chance to earn powerful rewards ranging from free Ammo Mods and Scorestreaks to Aether Tools and Aether Crystals. The loot gets better as the Rounds get higher, so make sure you stay geared up! It’s not all sweet treats though, as there’s always the chance that an item will turn out to be a Mimic in disguise.

ZOMBIES LEADERBOARD EVENTS

Prove your zombie-slaying abilities with two new Leaderboards Events: The Death Pit and Extinction Protocol.

The higher your placement in Leaderboard Event, the greater the rewards you’ll earn when the event ends. Improve your standing by earning Leaderboard Points and unlock additional rewards by completing Event Challenges. 

 

Death Pit

Earn Essence in Haunted Havoc to climb the Leaderboard and earn rewards.

 

Extinction Protocol

Get eliminations with Scorestreaks or while Field Upgrades are active to score points and progress on the Leaderboard.

 

Call of Duty®: Warzone™

MAP VARIANTS

Verdansk (Night Variant) (Launch)

It’s nighttime on Verdansk, shrouding the Battle Royale map in darkness. From the Dam to the Port, Operators must navigate the eerie terrain where threats can emerge from the shadows at any moment. Scouting and communication are key to your survival, so stay sharp and call the shots for a chance to make it to the end.  

 

Rebirth Island (Night Variant) (Launch)

Deploy to the infamous prison island well into the night. Fight along the shoreline ambushing enemies from the shadows or climb up the towers or Prison Block rooftop to survey the area from above. Too spooked to explore the frightening exterior? You can always head inside and try your luck by the prison cells. 

NEW MODE

Casual Z (Launch)

The undead are gathering, infiltrating as many maps and modes as they can get their rotten hands on. Their next target: Battle Royale Casual and Resurgence Casual.

In Casual Z, Operators drop into The Haunting versions of Verdansk and Rebirth Island where they must face the horde in addition to the enemy players and bots normally encountered in the mode. Face off against regular and armored zombies who roam the map seeking out the nearest human flesh. 

The undead in Battle Royale Casual Z and Resurgence Casual Z don’t have special abilities like they do in Zombie Royale, but that doesn’t mean they’re to be trifled with. In large numbers, zombies can present a massive threat, especially when they show up while you’re actively engaged in combat against other Operators.

As with the default Casual modes, game progression is limited in Casual Z and results will not count towards or against your stats. This mode also doesn’t count towards your eligibility for Resurgence Ranked Play.

RANKED PLAY

Ranked Play: Battle Royale, Resurgence (Launch Window)

Deploy and compete across Verdansk and Rebirth Island in a new season of Ranked Play. Put your abilities to the test in Battle Royale and Resurgence Ranked Play, earning the following seasonal rewards as you climb the Skill Divisions:

 

Season 06 BR Ranked Play Rewards

  • First Season Win: Weapon Charm
  • Get 25 Eliminations: Elimination Sticker
  • Get 100 Eliminations: Elimination Weapon Camo
  • Get 250 Eliminations: Elimination CR-56 AMAX Weapon Blueprint
  • Silver: “Ranked Season 6 – Silver” Emblem
  • Gold: “Ranked Season 6 – Gold” Emblem and Spray
  • Platinum: “Ranked Season 6 – Platinum” Emblem and Spray
  • Diamond: “Ranked Season 6 – Diamond” Emblem and Spray
  • Crimson: “Ranked Season 6 – Crimson” Emblem and Spray
  • Iridescent: “Ranked Season 6 – Iridescent” Emblem and Spray
  • Top 250: “Ranked Season 6 – Top 250” Emblem and Spray
  • Season 06 Champion: “Ranked Season 6 – Top 250 Champion” Emblem
Season 05 BR and Resurgence Ranked Play Rewards

 

General Content

NEW OPERATORS

Dread (BlackCell, Rogue Black Ops, Launch)

““Dread” Skin: BlackCell Instant Reward Page

Dread brings the heat to the cold afterlife with a suit of armor to protect his skeletal frame. A gaping maw sits in the chest, a tongue sticking out of it to taunt and tease the enemy as you drag them down with you to the hereafter.

 

Predator (Battle Pass, Rogue Black Ops, Launch)

“Jungle Predator” and “Feral Predator” Skins: Battle Pass Instant Reward Page, Battle Pass Completion Page

Few can rival the hunting prowess of a Predator, the extraterrestrial species who take trophy hunting to its ultimate expression. The Haunting Battle Pass brings a pair of the deadly killers to the table, including the Jungle Hunter from Predator (1987) unlocked immediately upon Battle Pass purchase and the 2022 Predator from Prey earned upon Battle Pass completion.

 

Jason (Bundle, In-Season)

Store Bundle

One of horror’s most enduring icons, Jason Voorhees is a silent force of vengeance haunting Camp Crystal Lake in the Friday the 13th franchise. Donning his telltale hockey mask and machete, he embodies terror with his relentless pursuit of victims. The unstoppable monster arrives in The Haunting as part of the Tracer Pack: Jason Ultra SkinBundle.

NEW WEAPONS

Primary Weapon: Dresden 9mm (Launch)

SMG, Battle Pass Page 3, Page 11 HVT Tier Battle Pass Blueprint

  • Levels: 33
  • MAGS: 4
  • MAG SIZE: 32
  • Mastery Badges: Yes
  • Attachments: Optic, Muzzle, Barrel, Magazine, Rear Grip, Stock, Laser, Fire Mods
  • Customize Options: Skins, Camo and Reticle Unlocks (MP, ZM, WZ), Accessories (1), Decals (1), Stickers (3)

Full-auto submachine gun.  Very high damage and manageable recoil. Short range and slower rate of fire.

A familiar-looking submachine gun makes its Black Ops 6 debut in the Dresden 9mm, a reliable SMG with a steady recoil pattern that helps you stay on target while dishing out solid damage with a manageable rate of fire. The weapon’s quick reload speed minimizes downtown between magazines, offering a strong foundation for Gunsmith when combines with its impressive handling.

Pick attachments that further enhance its ranged capabilities, its close-quarters power, or a combination of both for a versatile weapon that performs well in a variety of combat scenarios.

 

Primary Weapon: Merrick 556 (Launch)

Assault Rifle, Battle Pass Page 6, Page 14 HVT Battle Pass Blueprint

  • Levels: 37
  • MAGS: 3
  • MAG SIZE: 30
  • Mastery Badges: Yes
  • Attachments: Optic, Muzzle, Barrel, Underbarrel, Magazine, Stock, Laser, Fire Mods
  • Customize Options: Skins, Camos and Reticle Unlocks (MP, ZM, WZ), Accessories (1), Decals (1), Stickers (3)

Full-auto assault rifle. Excellent range and highly rewards headshots. Configurable into a high-power semi-auto via barrel attachment.

The Merrick 556 Assault Rifle is greater than the sums of its parts, a highly capable weapon that combines bite and handling with a respectable rate of fire and clean iron sights. Fire in bursts to control its upward climb or opt for the Compensator Muzzle attachment to help counter the recoil through sustained fire. For precision fire in long-ranged fights, convert the Merrick 556 into a semi-auto headshot machine using the CHF Semi-Auto Conversion barrel attachment.

 

Melee Weapon: Chainsaw (In-Season)

Melee, Event Reward

  • Levels: 30
  • Mastery Badges: Yes
  • Attachments: None
  • Customize Options: Skins

High damage. Medium attack speed. Short range.

Cut foes down to size with the Chainsaw, the perfect armament for the nightmarish battles ahead. Rev the engine and prepare to swing using the heavy attack or go wild with a combination of slash and overhead attacks.

 

Special Weapon: X52 Resonator (In-Season)

Special, Event Reward

  • Levels: 30
  • MAGS: 3
  • MAG SIZE: 70
  • Mastery Badges: Yes
  • Attachments: Magazine
  • Customize Options: Skins, Camo Unlocks (MP, ZM, WZ), Accessories (1), Decals (1), Stickers (2)

Full-auto anomaly. Extreme rate of fire and range, but with high recoil.

Rapidly unleash a flurry of projectiles with the X52 Resonator, its devastating rate of fire more than makes up for the low damage dealt per shot. Transform the weapon by adding one of three unique Shard attachments in the guise of crystals, each resulting in a different style of attack.  Equip the Orbed Eruption Shard for a versatile multi-shot, the Spiked Barrage Shard for a slow but lethal 7-round burst, or the Stone Escalation Shard for a powerful charge shot.

NEW WEAPON ATTACHMENTS

GPR91 Double-Barrel Conversion (Launch)

GPR 91 Assault Rifle, Battle Pass Page 7 Reward

Adds a second barrel to the GPR 91, allowing the weapon to fire two bullets at once, but at a slightly reduced rate of fire and with higher recoil.

 

GPMG-7 Muzzle Booster (In-Season)

GPMG-7 LMG, Event Reward

Harnesses the energy of escaping propellant gases to improve bullet velocity and increase the rate of fire over time, but at the expense of recoil.

¿Necesitas más ayuda?